Who says you need exactly 8 players for a cube draft? Here’s a list of our favorite draft formats for groups of any size.
A fully open-information format where players take turns picking rows and columns from 3x3 grids of cards.
Preparation.
Shuffle your cube and set aside a pile of 162 cards.
Determine which player will go first.
How to draft.
Flip the top 9 cards of the pile into a 3x3 grid.
The first player chooses a row or a column of the grid, and takes it. These cards are now part of their card pool.
The second player chooses one of the remaining rows or columns — some will only have 2 cards now!
Repeat the process until there are no cards left in the pile. Alternate which player goes first for each new grid.
A fully open-information format where players take turns picking rows and columns from 3x3 grids of cards.
Preparation.
Shuffle your cube and set aside a pile of 216 cards.
Determine which player will go first.
How to draft.
Flip the top 9 cards of the pile into a 3x3 grid.
The first player chooses a row or a column of the grid, and takes it. These cards are now part of their card pool.
Refill: flip 3 more cards from the top of the pile into the empty row or column.
The second player chooses one of the remaining rows or columns — don't refill this time!
The third player chooses one of the remaining rows or columns — some will only have 2 cards now!
Repeat the process until there are no cards left in the pile. Switch the player order for each new grid.
Players choose one card at a time from boosters that rotate around the table. Only the best cards are taken from each booster — the rest are discarded.
Preparation.
Shuffe your cube and create boosters of 15 cards each (4 boosters per player).
Decide where to place the discard pile.
How to draft.
Each player simultaneously opens one booster.
Each player chooses one card from their booster, and takes it. This card is now part of their card pool.
When every player has chosen, each player passes the booster with the remaining cards to the player on their left.
Continue until 4 cards remain in each booster. Place the remaining 4 cards in the discard pile.
Repeat the process for all boosters. Alternate passing direction (left, right, left, etc.) each round.
Players choose two cards at a time from boosters that rotate around the table. Every player needs to build two decks out of their card pool, and win with both.
Preparation. Shuffe your cube and create boosters of 15 cards each (6 boosters per player).
How to draft.
Each player simultaneously opens one booster.
Each player chooses two cards from their booster, and takes them. These cards are now part of their card pool.
When every player has chosen, each player passes the booster with the remaining cards to the player on their left.
Continue until no cards remain in each booster.
Repeat the process for all boosters. Alternate passing direction (left, right, left, etc.) each round.
Gameplay restrictions. Matches are played in best-of-3 format. Players decide which deck to use for game 1. When a player wins a game, they must switch to their second deck — they cannot return to their first deck within the same match.
Players choose one card at a time from boosters that rotate around the table.
Preparation. Shuffle your cube and create boosters of 15 cards each (3 boosters per player).
How to draft.
Each player simultaneously opens one booster.
Each player chooses one card from their booster, and takes it. This card is now part of their card pool.
When every player has chosen, each player passes the booster with the remaining cards to the player on their left.
Continue until no cards remain in each booster.
Repeat the process for all boosters. Alternate passing direction (left, right, left) each round.
With this many players, drafting at the same table might feel messy and less rewarding. On top of that, many cubes won't have enough cards to support such high numbers! If you have more than one cube at your disposal, you're likely better off splitting the group across multiple tables.
Pro tip: consider uneven splits! For example, with 14 players, dividing into 8/6 (or even 10/4) can work out much better than a flat 7/7.
Good job! You've reached the end of the list.